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Dual Light Beam Laser II description
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon.
Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.
| Structure | ||
|---|---|---|
|
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mass | 1 m3 |
|
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volume | 5 m3 packaged |
|
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capacity | 1 |
| Damage | ||
|---|---|---|
|
|
Damage Modifier [?] damageMultiplier |
2.4 x |
| Weapons | ||
|---|---|---|
|
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Accuracy falloff [?] falloff |
3000 m |
|
|
Optimal Range [?] maxRange |
10500 m |
|
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Rate of fire [?] speed |
3200 ms |
|
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Trackingspeed / Accuracy [?] trackingSpeed |
0.13 rad/sec |
| Miscellaneous | ||
|---|---|---|
|
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activation cost [?] capacitorNeed |
3.89 Energy |
|
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Charge size [?] chargeSize |
1 1=small 2=medium 3=l |
|
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CPU usage [?] cpu |
13 tf |
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Heat Damage [?] heatDamage |
0.8 HP |
|
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heatDissipationRateModifier [?] heatAbsorbtionRateModifier |
0.02 |
|
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Meta Level [?] metaLevel |
5 |
|
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Overload rate of fire bonus [?] overloadRofBonus |
-15 % |
|
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powergrid usage [?] power |
8 MW |
|
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Signature Resolution [?] optimalSigRadius |
40 m |
|
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slots occupied [?] slots |
1 |
|
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Tech Level [?] techLevel |
2 |
|
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Used with (chargegroup) [?] chargeGroup1 |
Hybrid Turrets |
|
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Used with (chargegroup) [?] chargeGroup2 |
Navigation |
|
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radius | 0 |
|
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base Price | ISK 110698 |
| Required skills | ||
|---|---|---|
|
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Primary Skill required [?] requiredSkill1 |
Small Energy Turret |
|
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Required Thermodynamics Level [?] requiredThermoDynamicsSkill |
1 |
|
|
Secondary Skill required [?] requiredSkill2 |
Gunnery |
|
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Tertiary Skill required [?] requiredSkill3 |
Small Beam Laser Specialization |
| Not published | ||
|---|---|---|
|
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hp [?] | 40 HP |
|
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requiredSkill1Level [?] | 5 |
|
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requiredSkill2Level [?] | 1 |
|
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requiredSkill3Level [?] | 1 |
|
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targetModule [?] | 0 |
|
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chanceOfDuplicating [?] | 0.06 |
|
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portionSize [?] | 1 |
| Duplicating | |||
|---|---|---|---|
| Name | quantity | damage Per Job | |
|
|
|
1885 | 1 |
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6 | 1 |
|
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|
80 | 1 |
|
|
|
15 | 1 |
|
|
|
2 | 1 |
|
|
|
3 | 1 |
| Reverse Engineering | |||
|---|---|---|---|
| Name | quantity | damage Per Job | |
|
|
|
1885 | 1 |
|
|
|
6 | 1 |
|
|
|
80 | 1 |
|
|
|
15 | 1 |
|
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|
2 | 1 |
|
|
|
3 | 1 |