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'Corporate' Light Electron Blaster I description
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.
Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
| Structure | ||
|---|---|---|
|
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mass | 150 m3 |
|
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volume | 5 m3 packaged |
|
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capacity | 1 |
| Damage | ||
|---|---|---|
|
|
Damage Modifier [?] damageMultiplier |
2.1 x |
| Weapons | ||
|---|---|---|
|
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Accuracy falloff [?] falloff |
1500 m |
|
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Optimal Range [?] maxRange |
1200 m |
|
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Rate of fire [?] speed |
2000 ms |
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Trackingspeed / Accuracy [?] trackingSpeed |
0.365 rad/sec |
| Miscellaneous | ||
|---|---|---|
|
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activation cost [?] capacitorNeed |
0.938 Energy |
|
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Charge Rate [?] chargeRate |
1 |
|
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Charge size [?] chargeSize |
1 1=small 2=medium 3=l |
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CPU usage [?] cpu |
7 tf |
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Heat Damage [?] heatDamage |
0.6 HP |
|
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heatDissipationRateModifier [?] heatAbsorbtionRateModifier |
0.01 |
|
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Meta Level [?] metaLevel |
6 |
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Overload damage bonus [?] overloadDamageModifier |
15 % |
|
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powergrid usage [?] power |
4 MW |
|
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Signature Resolution [?] optimalSigRadius |
40 m |
|
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slots occupied [?] slots |
1 |
|
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Tech Level [?] techLevel |
1 |
|
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Used with (chargegroup) [?] chargeGroup1 |
Amarr |
|
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radius | 10 |
|
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base Price | ISK 6000 |
| Required skills | ||
|---|---|---|
|
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Primary Skill required [?] requiredSkill1 |
Small Hybrid Turret |
|
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Required Thermodynamics Level [?] requiredThermoDynamicsSkill |
1 |
|
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Secondary Skill required [?] requiredSkill2 |
Gunnery |
| Not published | ||
|---|---|---|
|
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accuracyBonus [?] | 0 |
|
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hp [?] | 40 HP |
|
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mainColor [?] | 8627698 |
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requiredSkill1Level [?] | 1 |
|
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requiredSkill2Level [?] | 1 |
|
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targetModule [?] | 0 |
|
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chanceOfDuplicating [?] | 0.07 |
|
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portionSize [?] | 1 |
| Duplicating | |||
|---|---|---|---|
| Name | quantity | damage Per Job | |
|
|
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896 | 1 |
|
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270 | 1 |
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1 | 1 |