Eve Classic Graphics Content
Eve Premium Graphics Content
Gang Damage Control I description
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for all systems for all gang members.
| Shield | ||
|---|---|---|
|
|
Shield Em Damage Resistance [?] shieldEmDamageResonance |
5 % |
|
|
Shield Explosive Damage Resistance [?] shieldExplosiveDamageResonance |
5 % |
|
|
Shield Kinetic Damage Resistance [?] shieldKineticDamageResonance |
5 % |
|
|
Shield Thermal Damage Resistance [?] shieldThermalDamageResonance |
5 % |
| Armor | ||
|---|---|---|
|
|
Armor Em Damage Resistance [?] armorEmDamageResonance |
5 % |
|
|
Armor Explosive Damage Resistance [?] armorExplosiveDamageResonance |
5 % |
|
|
Armor Kinetic Damage Resistance [?] armorKineticDamageResonance |
5 % |
|
|
Armor Thermal Damage Resistance [?] armorThermalDamageResonance |
5 % |
| Structure | ||
|---|---|---|
|
|
mass | 5000 m3 |
|
|
volume | 5 m3 packaged |
|
|
capacity | 0 |
| Miscellaneous | ||
|---|---|---|
|
|
activation cost [?] capacitorNeed |
1 Energy |
|
|
Activation time / duration [?] duration |
30000 ms |
|
|
CPU usage [?] cpu |
5000 tf |
|
|
Hull Em Damage Resistance [?] hullEmDamageResonance |
50 % |
|
|
Hull Explosive Damage Resistance [?] hullExplosiveDamageResonance |
50 % |
|
|
Hull Kinetic Damage Resistance [?] hullKineticDamageResonance |
50 % |
|
|
Hull Thermal Damage Resistance [?] hullThermalDamageResonance |
50 % |
|
|
Meta Level [?] metaLevel |
0 |
|
|
powergrid usage [?] power |
50000 MW |
|
|
Tech Level [?] techLevel |
1 |
|
|
radius | 0 |
|
|
base Price | ISK 5000 |
| Required skills | ||
|---|---|---|
|
|
Primary Skill required [?] requiredSkill1 |
Hull Upgrades |
| Not published | ||
|---|---|---|
|
|
hp [?] | 40 HP |
|
|
maxGroupActive [?] | 1 |
|
|
requiredSkill1Level [?] | 5 |
|
|
chanceOfDuplicating [?] | 0.07 |
|
|
portionSize [?] | 1 |
| Duplicating | |||
|---|---|---|---|
| Name | quantity | damage Per Job | |
|
|
|
956 | 1 |
|
|
|
2 | 1 |
|
|
|
48 | 1 |
|
|
|
3 | 1 |