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The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate.
With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.
Shield | ||
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Shield Capacity [?] shieldCapacity |
30000 HP |
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Shield recharge time [?] shieldRechargeRate |
2400000 s |
Armor | ||
---|---|---|
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Armor Hitpoints [?] armorHP |
30000 HP |
Structure | ||
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mass | 100000 m3 |
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volume | 200 m3 packaged |
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capacity | 0 |
Targeting | ||
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Gravimetric Sensor Strength [?] scanGravimetricStrength |
50 points |
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Ladar Sensor Strength [?] scanLadarStrength |
50 points |
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Magnetometric Sensor Strength [?] scanMagnetometricStrength |
50 points |
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Maximum Locked Targets [?] maxLockedTargets |
8 |
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Maximum Targeting Range [?] maxTargetRange |
250000 m |
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RADAR Sensor Strength [?] scanRadarStrength |
50 points |
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Signature Radius [?] signatureRadius |
500 m |
Miscellaneous | ||
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Structure Hitpoints [?] hp |
190000 HP |
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Tech Level [?] techLevel |
1 Level |
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Warp Scramble Strength [?] warpScrambleStrength |
100 |
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base Price | ISK 25,000,000 |
Required skills | ||
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Primary Skill required [?] requiredSkill1 |
Anchoring |
Not published | ||
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armorUniformity [?] | 0.75 |
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requiredSkill1Level [?] | 2 |
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shieldUniformity [?] | 0.75 |
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structureUniformity [?] | 1 |
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uniformity [?] | 1 |
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chanceOfDuplicating [?] | 0 |
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portionSize [?] | 1 |