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Civilian Damage Control

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Civilian Damage Control

Civilian Damage Control
Civilian Damage Control description

Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage.

Grants a bonus to resistance for shield, armor and hull.

Only one Damage Control can be activated at a given time.

Shield
Shield EM Damage Resistance [?]
shieldEmDamageResonance
2 %
Shield Explosive Damage Resistance [?]
shieldExplosiveDamageResonance
2 %
Shield Kinetic Damage Resistance [?]
shieldKineticDamageResonance
2 %
Shield Thermal Damage Resistance [?]
shieldThermalDamageResonance
2 %
Armor
Armor EM Damage Resistance [?]
armorEmDamageResonance
5 %
Armor Explosive Damage Resistance [?]
armorExplosiveDamageResonance
5 %
Armor Kinetic Damage Resistance [?]
armorKineticDamageResonance
5 %
Armor Thermal Damage Resistance [?]
armorThermalDamageResonance
5 %
Structure
mass 5000 m3
volume 5 m3 packaged
capacity 0
Miscellaneous
activation cost [?]
capacitorNeed
1 GJ
Activation time / duration [?]
duration
30000 s
CPU usage [?]
cpu
10 tf
Max Modules Of This Group Allowed [?]
maxGroupFitted
1
Meta Level [?]
metaLevel
0 Level
powergrid usage [?]
power
2 MW
Structure EM Damage Resistance [?]
hullEmDamageResonance
30 %
Structure Explosive Damage Resistance [?]
hullExplosiveDamageResonance
30 %
Structure Hitpoints [?]
hp
40 HP
Structure Kinetic Damage Resistance [?]
hullKineticDamageResonance
30 %
Structure Thermal Damage Resistance [?]
hullThermalDamageResonance
30 %
Tech Level [?]
techLevel
1 Level
base Price ISK 3,836
Required skills
Primary Skill required [?]
requiredSkill1
Hull Upgrades
Not published
maxGroupActive [?] 1
requiredSkill1Level [?] 1
chanceOfDuplicating [?] 0.07
portionSize [?] 1
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