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Bastion Module I

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Bastion Module I

Bastion Module I
Bastion Module I description

An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most remote effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy vampires and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.


In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The amount of shield boost gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Shield
Shield Boost Bonus [?]
shieldBoostMultiplier
100 %
Shield EM Damage Resistance [?]
shieldEmDamageResonance
30 %
Shield Explosive Damage Resistance [?]
shieldExplosiveDamageResonance
30 %
Shield Kinetic Damage Resistance [?]
shieldKineticDamageResonance
30 %
Shield Thermal Damage Resistance [?]
shieldThermalDamageResonance
30 %
Armor
Armor EM Damage Resistance [?]
armorEmDamageResonance
30 %
Armor Explosive Damage Resistance [?]
armorExplosiveDamageResonance
30 %
Armor Kinetic Damage Resistance [?]
armorKineticDamageResonance
30 %
Armor Repair Bonus [?]
armorDamageAmountBonus
100 %
Armor Thermal Damage Resistance [?]
armorThermalDamageResonance
30 %
Structure
mass 1 m3
volume 200 m3 packaged
capacity 0
Damage
Damage Multiplier Bonus [?]
damageMultiplierBonus
0 %
Targeting
Maximum Locked Targets [?]
maxLockedTargets
13
Miscellaneous
Activation time / duration [?]
duration
60000 s
Can be fitted to [?]
canFitShipGroup1
Amarr
CPU usage [?]
cpu
10 tf
Disallow Activation In Warp [?]
disallowActivateOnWarp
1 1=True 0=False
Disallows Assistance [?]
disallowAssistance
1 1=True 0=False
Explosion Velocity Bonus [?]
aoeVelocityBonus
0 %
Falloff Bonus [?]
falloffBonus
25 %
Mass multiplier [?]
massMultiplier
1 x
Max Modules Of This Group Allowed [?]
maxGroupFitted
1
Maximum Velocity Bonus [?]
speedFactor
-100 %
Meta Level [?]
metaLevel
0 Level
Missile Velocity Bonus [?]
missileVelocityBonus
25 %
Optimal Range Bonus [?]
maxRangeBonus
25 %
powergrid usage [?]
power
100 MW
Scan Resolution Bonus [?]
scanResolutionMultiplier
0 %
Speed Bonus [?]
speedBonus
0 m/sec
Structure EM Damage Resistance [?]
hullEmDamageResonance
30 %
Structure Explosive Damage Resistance [?]
hullExplosiveDamageResonance
30 %
Structure Hitpoints [?]
hp
99999 HP
Structure Kinetic Damage Resistance [?]
hullKineticDamageResonance
30 %
Structure Thermal Damage Resistance [?]
hullThermalDamageResonance
30 %
Tech Level [?]
techLevel
1 Level
Tracking Speed Bonus [?]
trackingSpeedBonus
0 %
base Price ISK 5,155,066
Required skills
Primary Skill required [?]
requiredSkill1
Advanced Weapon Upgrades
Secondary Skill required [?]
requiredSkill2
Energy Grid Upgrades
Not published
activationBlockedStrenght [?] 1
activationTargetLoss [?] 0
deactivateIfOffensive [?] 0
disallowEarlyDeactivation [?] 1
disallowOffensiveModifiers [?] 1
maxGroupActive [?] 1
requiredSkill1Level [?] 5
requiredSkill2Level [?] 5
siegeModeWarpStatus [?] 100
chanceOfDuplicating [?] 0.07
portionSize [?] 1
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