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Siege Module I

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next type: Siege Module II

Siege Module I

Siege Module I
Siege Module I description

An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.

This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can be fitted to a dreadnought class ship. The amount of shield boosting gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

Shield
Shield Boost Bonus [?]
shieldBoostMultiplier
100 %
Shield Boost Duration Bonus [?]
shieldBonusDurationBonus
-50 %
Armor
Armor Repair Bonus [?]
armorDamageAmountBonus
100 %
Armor Repair Duration Bonus [?]
armorDamageDurationBonus
-50 %
Structure
mass 1 m3
volume 4000 m3 packaged
capacity 0
Damage
Damage Multiplier Bonus [?]
damageMultiplierBonus
700 %
Targeting
Maximum Locked Targets [?]
maxLockedTargets
2
Miscellaneous
Activation time / duration [?]
duration
300000 s
Can be fitted to [?]
canFitShipGroup1
Shield Hardening Arrays
Consumption Quantity [?]
consumptionQuantity
250 units
Consumption Type [?]
consumptionType
Strontium Clathrates
CPU usage [?]
cpu
100 tf
Disallow Activation In Warp [?]
disallowActivateOnWarp
1 1=True 0=False
Disallows Assistance [?]
disallowAssistance
1 1=True 0=False
Explosion Velocity Bonus [?]
aoeVelocityBonus
0 %
Mass multiplier [?]
massMultiplier
10 x
Max Modules Of This Group Allowed [?]
maxGroupFitted
1
Maximum Velocity Bonus [?]
speedFactor
-100 %
Meta Level [?]
metaLevel
0 Level
powergrid usage [?]
power
100000 MW
Scan Resolution Bonus [?]
scanResolutionMultiplier
-75 %
Speed Bonus [?]
speedBonus
0 m/sec
Structure Hitpoints [?]
hp
99999 HP
Tech Level [?]
techLevel
1 Level
Tracking Speed Bonus [?]
trackingSpeedBonus
0 %
base Price ISK 52,245,258
Required skills
Primary Skill required [?]
requiredSkill1
Tactical Weapon Reconfiguration
Not published
activationTargetLoss [?] 1
disallowEarlyDeactivation [?] 1
disallowOffensiveModifiers [?] 1
maxGroupActive [?] 1
requiredSkill1Level [?] 1
siegeModeGallenteDreadnoughtBonus2 [?] 20
siegeModeWarpStatus [?] 100
chanceOfDuplicating [?] 0.07
portionSize [?] 1
Used in BPC's
Manufacturing
Name quantity
info Siege Module II Blueprint 1
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